﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Omega.Game.Framework.Direct3D
{
    public class WaveFrontLoader : IModelParser
    {

        string _meshData = "";

        public ModelType ParserType
        {
            get
            {
                return ModelType.ObjWaveFront;
            }
           
        }

        public Model3D Load(string path)
        {
            Model3D tempModel = null;
            

            return null;
        }

        /// <summary>
        /// Loads into a buffer the model Data
        /// the buffer is cleaned after you load the model with 
        /// </summary>
        public void Parse()
        {
            
        }

       
    }
}
